NPC Table
| Name | Species and class | Last Location | Physical Trait | Personality | Notes | Status | Quests |
|---|---|---|---|---|---|---|---|
| Locklynn | Zarathan. Spirit | Travelling the oceans | Huge. Like, the biggest known thing. | Easy-going, kind. | Locklynn is the only thing to travel through [The Chaos] and remain alive and unchanged. | Alive | |
| The Eye and the Storm | Fused, Mythic spirits | Travelling | A massive cyclone | Unknown | May be what remains of the Chaos, after the sacrifice and cursing of the elves. Their third counterpoint is the rainbow. | Alive | |
| The Rainbow | Mythic Spirit | Travelling, follows after the eye and the storm | A rainbow | Kind | The spirit of resilience, of hope after disaster. | Alive | |
| Arathan | Silver Dragon. Spirit | Unknown | A surprisingly long body | Tries too hard to be funny | Unknown | ||
| Cogskeeper Vera | Gnome | Lock | Very old, always wears a strange necklace | Weighed down by great shame | Seeking a successor, seeking the Cog (What is the Cog, what will happen if it cannot find its keeper) | Alive | |
| Grathis | Bronze Dragon. Spirit | Hipet Desert | Has a distinctive yellow streak along his belly | Very brave, and very reckless, despite his 'yellow belly'. Easily goaded into a fight | Responsible for most of the sorcerers around the place. | Alive | |
| Halanis | Bronze dragon. Spirit | Hipet Desert | Has a black tip on the end of his tail | Smart, quiet, watchful. Sometimes forgets to blink when staring at people. | Halanis is trying to convince the other two to leave the desert to seek out their own kind. | Alive | |
| Ignis Varven | Gnome Artificier | Atalohan | Old, undead | Doesn't give a shit | Tomb of the Forgotten People May become a lich afterwards. |
Dead (ish) | |
| Ithas | Gold Dragon. Spirit | Lock | Looks like a golden-haired boy of about 8 or 9 | Tries very hard. Very proud, but can be easily persuaded. Overly attached to and protective of Gnomes. | Diminished into the form of a wormling. | Alive | |
| Jinint | Bronze Dragon. Spirit. | Hipet Dragon | Has distinctively large ridges over her eyes. | As the last known female of the Bronzes, she feels her duty more keenly than the two males. | Is currently deciding which male to mate with, despite being too young to mate. | Alive | |
| Silvathia | Silver Dragon. Spirit | The Jungles near the Tar Fields | One of her legs is gone, the stump marred by tar. She ate through it to escape after being caught in the tar. | Determined, cautious | If the players encounter Silvathia (as a dragon or in her elven form), she will task them with finding more metallic dragons - Arathan in particular- and offer a great reward | Alive | |
| Thania | Gold Dragon. Major Spirit. | Megnaught | Eyes with silver speckles | Strong, Charismatic, a true leader | The eldest female of the Wyrmlings, sees the continuation of the gnomes as more important than the continuation of Gold Dragons. | Alive | |
| Shimmer | Minor Spirit of good fortune | Gnó | A star-nosed mole whose colour resembles a mystic topaz with purple and green. | Likes shiny, precious stones and gives small blessings based on the colour of the gifts it receives | The most precious thing ever. | Alive (will never die if I have my way) | |
| Whee! | Minor Spirit. Spirit of small thrills. | Gnó | A flying squirrel with white and blue colouring, like the sky. | Fun loving and thrill-seeking. Likes to be noticed, lets everyone see him. | Doesn't belong in Gnó. Got down their by accident but loves it too much to leave. | Alive | |
| Little Bless | Minor Spirit | Sionnach | A tiny friar tuck | Loves alcohol, is quite shy | Having Little Bless steal some of your alcohol is a mark of quality - so barrels are left in vaults to see if he will take some so they can mark up the price. | Alive | |
| Pick Pocker | Minor Spirit | Sionnach | A coin with a moth face | Unknown | Steals the entire pocket, so contents spills all over the floor | Alive | |
| The Cleaner | Minor Spirit | Sionnach | Unknown | Greedy | Appears after a killing to eat the remains, seems to prefer blood. | Alive | |
| The Marshal/ Reggis | Minor Spirit | Gnó | A dwarf-sized nutcracker | Strict | pokes and prods people back into line. Hates Whee! | Alive | |
| Galileo | Minor Spirit | Travels | Looks like an older gentleman, holding a small telescope strapped to his back | Distracted, likes his 'job' | Announces new, powerful spirits when they appear (Although most of the time no one understands what he means) | Alive | |
| Magpie | Minor Spirit | Baint | Looks like a magpie | Can talk, but prefers to sound like a magpie (speaking common hurts its throat) | Can gift small items that hold the memories of others within them. | Alive | |
| Willow | Minor Spirit | Baint | Very pretty young woman | Favours handsome young men | A kiss on the cheek from her can bestow small blessings. | Alive | |
| Teddy/ Sir Berenstein | Major Spirit | Sionnach | Just a Teddy Bear | Very serious. Believes himself to be a knight of old. | Appears to comfort children having nightmares. He pats the child's head and takes the nightmare, putting into a bag he always carries. | Alive | |
| Detta/Aiko | Majestic Spirit | Sionnach | A fox-like spirit, sometimes appears as a sharp-eyes woman | A spirit of personal vengeance. Twinned with Sly/ Akira. They get along well, and sometimes even work together. Works in secret, all about balance. | Karmic retribution, the crime should match the punishment. Helps mortals enact vengeance but should they go too far, she eats them. | Alive | |
| Sly/ Akira | Majestic Spirit | Sionnach | A wolf-like spirit. Sometimes appears as a man with glinting eyes and a toothy smile. | A spirit of organised crime and profit. Charming, but quick to anger and with little restraint. | Is twinned with Detta/ Aiko. They get along, sometimes even working together. He doesn't care if she targets someone in his charge - they are all cogs, its only the whole of the thing that matters. | Alive | |
| The Guide/ Spirit of the Path/ Rhodes | Majestic Spirit | The Path | Bear folk, but can take on an appearance from the memories of their charge. | Serious, very kind to the children that come its way. | Twinned with the The Wanderer/ Spirit of the Lost. Does not interfere with her work, for they can only lead people to the path. Mortals must walk it. | Alive | |
| The Wander/ Spirit of the Lost/ A secret name that no one knows | Majestic Spirit | Diarbhall | Unknown | Unknown | Tries to lure souls off the path, but banished can only send minions to do this for her. | Alive | |
| The Staff of the Shepard | Major Spirit | The Path | A staff with a light hanging from it. | Appears before 'Shepards' when they die to help them lead their elf charges to the other side. | Allows a group of people to walk the path together, so they may help each other not to stay from it | Alive | |
| Hikyo/ The Banished/ The Recalimer | Majestic Spirit | Unknown | Unknown | A nature spirit of unrelenting growth. Was banished by a Quorum of 3 majestic spirits. | Escaped when the death of one of those majestic spirits broke the quorum (the great turtle of Liakir). Is pissed about it. | Alive | |
| The Gear Goddess/ The Clockwork Queen/ Tuim | Majestic Spirit | unknown | A white Rahshasa with flowing white hair, an elderly gnome woman who goes by Gizmo, a tiny clockwork dragon, a great machine spanning miles. No matter how she appears, she has golden gears in place of irises. | The Spirit of the gnomes, of progress, experimentation, time and planning. Twinned with Leviticus, the king of Night. They hate each other. | Worship of her is forbidden in the Era of the Empire. Is currently diminished. | Alive | |
| The God of Entrophy/ The King of Night/ Leviticus | Majestic Spirit | Unknown | Appears as a young man at the break of day, and ages with each hour until he is truly ancient (and at his most powerful) in the hour before dawn | Spirit of the undead, of time, rest, fallow fields and arithmetic. | Is currently very powerful. Along with his rise, the kingdom of the ghouls rises in the east and prepares to conquer. | ||
| Meta/ Sam | Minor Spirit | Where ever something is most popular | Looks like whatever it is that is popular | Personality changes along with appearance, but is always protective of hiding its true name, the one thing that will not change. | Will never twin, as has the most powerful in the moment that something reaches enough attention for it to take its form. However, then the power instantly starts to fade away slowly. Often a patron of wild magic warlocks. | Alive | |
| The Morrigan | Mythical Spirit | All three spirits go by the same name and work together. One of them is always on the island of the banished, Diarbhal, overseeing those trapped there. | A crow, a young woman, an old woman, a black dear, a trout, a spider. | Unknown. Reports vary from epic fury to cold destruction, to rewarding the strong and telling them fortune, giving them quests to prove their strengths and rewarding them. | Alive | ||
| Illecebra | Majestic Spirit | The depths of the ocean | The form of a glowing woman, beckoning. However, this woman is the lure of a giant and dreadful angler-fish-like creature. | Her domain is the predator's mind, instinct and insight, ambush and attracting, strategy and secrets. Spirit of the depths and the dark, secluded spaces of the world. Goddess of lone predators, and some say creator of mimics. Has a very instinctual, animalistic minds. | Has a twin (Apulsi), who she bit into pieces, each piece growing and becoming an Orca, which then chased her into the depths. The mermaids and other peoples of the sea name her a Goddess of the moon, and her retreat in the sky her hiding from her brother. Where she goes, he will in time follow. | Alive | Has given Nic's character 'Rex', the quest to get stronger, in the hopes of one day absorbing him and gaining more power herself. |
| Apulsi | Majestic Spirit | The Oceans and forests of the world | Always takes on the form of a group, and always of pack animals 0 such as orcas or wolves. | Spirit of a predator's tenacity. Of the endless hunt, following trails, working as a team. They do not lure, they shadow. A spirit of early people A spirit of the sun. | Twin of Illecebra. Is always hunting her. Both have very instinctual, animalistic minds. | Alive | |
| Gorz and Reyha | Majestic Spirits | Any shoreline | The female twin resembles a beautiful woman with wild hair of sea foam whose torso merges with the roiling sea. The male twin resembles a man with a long white beard whose lower body melds into a storm cloud. They always appear together, and usually are dancing. | Spirit of the shore, of the meeting of sea and land. Very fond of each other, handy acknowledge other people at all. | There is a monastery in their honour in the city of Baint. Seeing them dance is a sign of an incoming storm. | Alive |