Morbs Landing (Pedar)
Hidden village in the mountains between Gruna and Sionnach.
Rivalry, tradition, misfortune, auditory, preserve. High concentration of halflings, with goat-men (original inhabitants).
The Town
Built into the rocks, can only be seen from certain angles.
Halfling hangs.
Higher and smaller that the rest of the town, with lots of nets and ropes to climb around. A newer neighbourhood, still a little untrusted and very watched by the others.
No name.
Trickster Satyr spirit. Causes mini rock slides. Confesses other people things. Goat harnesses were invented cause of him. Gives a different name every time.
Frank
The goatman buss. Pg 231 TOB1. Has a carriage backpack for halflings.
Secret Brewery
Makes clear spirits - think vodka, sake and such. Recipes are not written down. Thought by memory from master to apprentice.
Secret Keeper
Kind of a confession booth. At the other side of the screen is a sending stone. No body in the town knows who their chief is, but the chief knows all the secrets. The duty is passed down with the stone.
An arena inside the mountain.
Used to settle disputes. An unusual rock formation. Not always about combat. Auditory quip battles, combat, skill challenges.
The Judge
A raven. Always sits on the rock formation, and is the one who decides the winner.
Way out
Lanmark. Runic teleportation circle. Safe passage in and out of the village.
Bodger Illgar the Third
Dwarf. Dug his way here by accident, and is now a prisoner of the town. Does not mind this situation, as he believes the world is still at war.
The Boks
The hunters and scouts/ warriors for the village. Ride big goats.